An animation professional known for her desire to give forward to pros and fans alike, Shannon has expanded her reach to writing prose, and showcasing those authors as well. Read interviews and guest posts from INFINITE HOUSE OF BOOKS, plus Shannon's own content.
Twelve-year-old Grace and her feline best friend, Midnight, have a secret: Midnight is a ghost. But then again, so are the rest of Graces’ friends.
Since she’s the only person in hundreds of years with the ability to see them, the many ghosts of Tansy have flocked to Grace since birth. She doesn’t mind. She prefers the company of the dead to that of the cliquey kids at school.
Grace is happy with her strange life, until one day, the ghosts tell her about the secret her town has hidden for centuries. There’s a reason there are more ghosts than living people in Tansy. Three-hundred years ago, a lonely witch cast a spell that mistakenly trapped the soul of every person to ever set foot in the tiny town. So when the spirits beg her to find a way to break the curse, Grace is eager to help.
As she searches for answers, Grace makes discoveries about the secret her family hid for generations and a world of magic hidden in her own backyard.
Grace soon realizes that if she succeeds in breaking the curse, she’ll lose Midnight and all of her ghost friends, but if she fails, everyone living in Tansy will face the same fate. Can Grace break the curse before it’s too late?
Semi-nomadic, Stephenie and her family currently live near Raleigh, North Carolina. Her kids are Texans at heart and Stephenie and her husband grew up just outside of Seattle. Stephenie writes, creates art, and homeschools her three amazing kids. Stephenie loves to hike with her family and drink lots and lots of coffee.
SHANNON MUIR began working in animation on shows like EXTREME GHOSTBUSTERS and INVADER ZIM, worked on the virtual world NEOPETS/PETPET PARK, and now has credits writing for animation and short stories.